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Last door book of travels puzzle
Last door book of travels puzzle




last door book of travels puzzle

Down the center of the room is a very long stone table with stone benches on either side and a throne at the far end. Continuing along the narrow corridor to the east, there is a third room containing nothing much of interest.īack in the banqueting hall, there are sets of shelves along the north wall holding more clutter, two random potions of healing, and a random potion of health. The second room, to the north with two doorways leading into it, contains more shelves of crockery and a central stone table and benches with two potions of minor healing on top. The first room, to the west, contains several sets of shelves holding ancient crockery and four large urns.

last door book of travels puzzle

In the second room is another bandit who will be alerted by any fighting and converge on you. These lead into a narrow horseshoe-shaped corridor, with a room immediately on the left, and a leveled bandit patrolling between this and a second room farther along. Beyond is an entrance into a large banqueting hall, with two doorways along the hall's north wall. The passage heads down, passing a set of shelves set back against the wall on the right with three random potions of health atop them. The door opens to reveal a tunnel descending to a small room containing an unlocked chest and a sideboard with two random potions of magicka on top. To the left is a concealed door that is opened using a lever locked behind an adept-locked cage door on the left. Against the west wall is a set of shelves holding a random potion of healing and a copy of the Lockpicking skill book Surfeit of Thieves. The room through the doorway contains two leveled bandits hidden by a stone pillar. At the bottom is a T-junction, with a doorway on the left, and the passage continuing to the right. At this point, the passage turns north and descends further. Past this trap are stairs leading down to an apprentice-locked chest at the bottom, guarded by a leveled bandit. There are blood splatters on the floor ahead, followed by a pressure plate that triggers a spike wall. There are roots descending from the ceiling and covering the floor of this passage, which turns west at the end. Two bandits will emerge from this passage. To the west is a wide passage that descends to the north. In front of the throne is a pressure plate that triggers poison darts. The raised platform is in front of you as you enter. This door leads into a large chamber, with banners on posts flanking a short flight of stairs leading up to a raised platform with a throne at the top. The entrance leads into an antechamber with stone benches along both side walls and another iron door ahead. Farther to the right is a set of shelves holding two random potions of healing. Beside the second sideboard is one of two large urns flanking an altar with some skeletal remains on top.

last door book of travels puzzle

The first has two burial urns on top, while the second is broken. Beyond the door is the circular chamber, with two sideboards to the left as you enter. The fast travel point will take you to a point a few paces in front of a stone hut to the east of the entrance, with a sunken path to the right of the hut that takes you to a round-topped barrow with a circular passage around a central chamber that has an adept- trapped iron door. The entrance is an iron door under a covered area. On a raised section to the left is a campfire with a charred skeever cooking over it and a wooden table nearby with a medium coin purse, a skeever tail, and an iron dagger on top. There are stairs leading up to walls, with a walkway linking them in front of the entrance. Stairs lead back up to ground level past the pressure plate outside. At either end of the room are stone tables the one to the east has four burial urns on top, and the other is broken with a single burial urn among the remains. Between the sarcophagi is a doorway that is completely blocked by rubble. The one on the right is already open and has a dead draugr lying on the ground in front, but the one on the left conceals a slumbering leveled draugr. Through the doorway is a room with two upright sarcophagi against the rear wall. As you approach, there is a long flight of stairs leading down to a pressure plate at the bottom, which triggers a battering ram from a doorway on the left. There are three bandits near the entrance, two of which are melee fighters, while the third is an archer. Volskygge: Climb your way to the evil of Volskygge.Alteration Ritual Spell: Acquire Kahvozein's Fang and use it to get heartscales from a dragon for Tolfdir.






Last door book of travels puzzle